![]() He shared a snapshot of the figures from Monday, which showed over 1.2 million sessions played with an average duration of just over 46 minutes (and 1 hour, 21 minutes for returning players). “While I have been successful with distribution before, I have never done anything like this.”īenjaminsen realizes the value of analytics, and he’s tracking stats across all of Hex FRVR’s distribution platforms. “The Reddit post was definitely what made the game explode” said Benjaminsen. Hex FRVR actually released on Facebook and browsers back in August, with mobile versions following on October 4, but its popularity on Reddit - where a thread on the game has racked up nearly 1,600 comments - was what really caused an explosion of interest just a few days back. “Interestingly enough, the game got even more addictive when sounds and music were added to the game.” “Quite a lot of my friends started losing sleep to the game, which is a pretty good indicator that you have a success on your hands,” he said. Register Here A sudden, surprising successīenjaminsen knew he’d created something addictive when he started testing Hex FRVR, which was originally inspired by a game he played within the virtual world Second Life. ![]()
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